-- Player Management limitNewPlayersDuringStress = true, maxPlayersDuringStress = 50, }
function PerformanceService:removeEntities() -- Implement entity removal -- Find and remove unnecessary entities end fe server lagger script op roblox scripts link
function PerformanceService:mitigateFPS() -- Implement FPS mitigation strategies print("Mitigating FPS drops...") -- e.g., Rate limiting events self:rateLimitEvents() end -- Player Management limitNewPlayersDuringStress = true
-- Performance monitoring and mitigation service local PerformanceService = {} maxPlayersDuringStress = 50
function PerformanceService:rateLimitEvents() -- Implement event rate limiting -- Apply rate limit to events end
-- Check server load and memory usage local serverLoad = game:GetService("Server").ServerLoad local memoryUsage = game:GetService("Memory").UsedMemory
function PerformanceService:monitorPerformance() -- Example: Get current FPS local fps = game:GetService("RunService").RenderStepped:Wait() and 1 / game:GetService("RunService").RenderStepped:Wait()