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This enhancement would be a helpful addition to the original RNG script, making it more versatile for games needing different probabilities for each character and avoiding redundancy.
Let me outline a sample code snippet that includes weighted probabilities and avoids duplicates if needed. -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
Additionally, maybe the user wants to ensure that the same character doesn't spawn multiple times. So adding a check to exclude the previous selection could be useful. But in some cases, duplicates are allowed, so that depends on the use-case. This enhancement would be a helpful addition to
void SpawnGirl()
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