Park After Dark V025a By Sid | Gaming Fix

public class GuardPatrol : MonoBehaviour { // Patrol route data public List<Transform> patrolPoints = new List<Transform>(); public float patrolSpeed = 2.0f;

private int currentPatrolPoint = 0; private float nextScanTime; park after dark v025a by sid gaming fix

That being said, here's a potential feature idea: public class GuardPatrol : MonoBehaviour { // Patrol