Super Mario 3d Land 60fps — Code

The two developers ran the game, and Taro held his breath as the frame counter ticked up. 30 FPS... 45 FPS... 59 FPS... and then, suddenly, a smooth 60 FPS.

Taro smiled sheepishly. "Hey, someone's gotta do it. And besides, I think I've finally found the problem. This one loop is causing a bottleneck... if I just rewrite it using... Ah-ha!" super mario 3d land 60fps code

Taro's fingers flew across the keyboard as he typed out a flurry of code. Yoshi watched over his shoulder as the changes took shape. The two developers ran the game, and Taro

Their lead developer, Shigeru Miyamoto, walked into the room, a warm smile on his face. "What's all the excitement about?" 59 FPS

Yoshi chuckled. "You're like a dog with a bone, Taro. But I have to admit, it's impressive. I mean, who else but you would spend an entire weekend reverse-engineering the game's rendering engine?"

Taro beamed with pride. "We did it, Miyamoto-san! 60 FPS on Super Mario 3D Land!"